![]() ![]() The feature you are asking for makes sense in a shallow ARPG but does not make sense in a story based RPG that has no grinding, and no endless endgame. it would make no sense with npc attitude system from one game to the other it would make no sense regarding variable quest progressions from game you leave to game you jump into The devs have been very clear about why they will never allow it: It cannot be modded to allow it to happen. ![]() That will leave you with 1 game (the host's) with a full custom party. Once done and in game, just shut down the extra copies of the game. ![]() You can create extra custom characters at the start by running multiple copies of the game on 1 computer and joining together in a LAN game at character creation to create the extra characters. Or after loading the save they can invite someone else, or 2 or 3 other people, and assign control of the party members to them. The host can load up that save and play it solo, controlling all characters if they want. The host is the only one who own's the save and all characters are locked into that save. The control assignment can be changed anytime. As they join, the host can assign control to either themself (the default) or anyone else who joined the host's game. Beyond that you need to find npcs to ask to join your group. When you both finish creation and enter the game you have a party of 2. They will also get to create 1 character. The host sends an invite and the other player joins while you are still in character creation. At that point the host can only create 1 character. ![]() This alternate build for him scraps his starting abilities, and instead works around his starting talents that give him an increased Crit Chance.Host starts the game and gets to character creation. Just a single point of Pyrokinetic lets you throw fire, giving the option to blow up your poisoned enemies, while Elemental Ranger is a must have to make arrows even stronger. By focusing heavily on Huntsman and Geomancer, you'll be able to dish out a ton of physical and poison damage, while also being able to buff allies and offer a few powerful status ailments. This build focuses on what he starts as and amplifies it. Ifan is a ranged character by default and is the only character who starts with Pet Pal, making him quite valuable outside of combat early on. Add in some Leadership to buff the whole team and a point or two of Single Handed for extra damage and you'll have a front line warrior who never dies, and blasts his enemies with his fiery fury. Warfare lets you be a battle master, Geomancer offers very useful protection spells while Pyro lets you combo fire spells with your fire breath. Focus heavily on Warfare, Pyrokinetic and Geomancer. This build for the Prince is designed to make him a flaming warrior of destruction. He does have some flexibility, but we suggest he stays on the front lines, so that his Fire Breath never goes to waste. This royal lizard is a front line warrior by default. For this reason, we suggest Sebille sticks to this style of gameplay. This is due to many Scoundrel skills having exactly 1 AP cost. Grabbing just 1 or 2 points of Polymorph are also great, as it will allow you to pump up your stat points while also giving access to some powerful transformation skills like Chicken Claw and Spread Your Wings.Įlf's have the Flesh Sacrifice skill which fits perfectly with the Rogue style of gameplay. Necromancy makes a great third skill as it gives her some curative options and a few other handy spells later on. You want to focus heavily on Dual Wielding and Scoundrel to maximize mobility and damage. This combination of skills is designed to make her a powerhouse of damage. This feeds perfectly into her abilities, and makes her one of the best Rogues possible. This murderous elf is a Rogue type by default. Pyro still is great for blowing up the poison and focusing on Finesse over Intelligence will make him a powerful ranged combatant. The Huntsman and Geomancer class work well together, and since Fane is a skeleton, he will benefit from the many poison skills you gain access to. This build switches Fane from a mage to a Ranger. ![]()
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